Spend $50 USD, Get Free International Shipping
Save 45%
Dune Imperium Board Game - Strategy Game for Adults & Teens | Sci-Fi Adventure Based on Frank Herbert's Novel | Perfect for Game Nights & Family Gatherings Dune Imperium Board Game - Strategy Game for Adults & Teens | Sci-Fi Adventure Based on Frank Herbert's Novel | Perfect for Game Nights & Family Gatherings Dune Imperium Board Game - Strategy Game for Adults & Teens | Sci-Fi Adventure Based on Frank Herbert's Novel | Perfect for Game Nights & Family Gatherings
Dune Imperium Board Game - Strategy Game for Adults & Teens | Sci-Fi Adventure Based on Frank Herbert's Novel | Perfect for Game Nights & Family Gatherings
Dune Imperium Board Game - Strategy Game for Adults & Teens | Sci-Fi Adventure Based on Frank Herbert's Novel | Perfect for Game Nights & Family Gatherings
Dune Imperium Board Game - Strategy Game for Adults & Teens | Sci-Fi Adventure Based on Frank Herbert's Novel | Perfect for Game Nights & Family Gatherings
Dune Imperium Board Game - Strategy Game for Adults & Teens | Sci-Fi Adventure Based on Frank Herbert's Novel | Perfect for Game Nights & Family Gatherings
Sku: 61384882 in stock
$40.14
$72.99
45% Off
Quantity:

Delivery & Return: Free shipping on all orders over $50
Estimated Delivery: 10-15 days international
7 people viewing this product right now!

Guranteed safe checkout
amex
paypal
discover
mastercard
visa
apple pay
shop

Dune: Imperium is a game that finds inspiration in elements and characters from the Dune legacy, both the new film from Legendary Pictures and the seminal literary series from Frank Herbert, Brian Herbert, and Kevin J. Anderson.

 

As a leader of one of the Great Houses of the Landsraad, raise your banner and marshal your forces and spies. War is coming, and at the center of the conflict is Arrakis – Dune, the desert planet.

 

Dune: Imperium uses deck-building to add a hidden-information angle to traditional worker placement.

 

You start with a unique leader card, as well as deck identical to those of your opponents. As you acquire cards and build your deck, your choices will define your strengths and weaknesses. Cards allow you to send your Agents to certain spaces on the game board, so how your deck evolves affects your strategy. You might become more powerful militarily, able to deploy more troops than your opponents. Or you might acquire cards that give you an edge with the four political factions represented in the game: the Emperor, the Spacing Guild, the Bene Gesserit, and the Fremen.

 

Unlike many deck-building games, you don’t play your entire hand in one turn. Instead, you draw a hand of cards at the start of every round and alternate with other players, taking one Agent turn at a time (playing one card to send one of your Agents to the game board). When it’s your turn and you have no more Agents to place, you’ll take a Reveal turn, revealing the rest of your cards, which will provide Persuasion and Swords. Persuasion is used to acquire more cards, and Swords help your troops fight for the current round’s rewards as shown on the revealed Conflict card.

 

Defeat your rivals in combat, shrewdly navigate the political factions, and acquire precious The Spice Must Flow cards to lead your House to victory!

Ages 13 and up

Players 1 to 4

Playtime 60 to 120 minutes

More

For all orders exceeding a value of 100USD shipping is offered for free.

Returns will be accepted for up to 10 days of Customer’s receipt or tracking number on unworn items. You, as a Customer, are obliged to inform us via email before you return the item.

Otherwise, standard shipping charges apply. Check out our delivery Terms & Conditions for more details.


You Might Also Like